At CES 2011, Sony introduced the 3D Head Mounted Display - a conceptual prototype visor, which looked like it came straight out of Tron: Legacy. At the time, Sony said it had no plans to bring the product to retail, but now, eight months later, the futuristic headgear is back with a new name, a slightly revised design, and a confirmed 2011 release.
IGN had an opportunity to see the final version of the device firsthand, and while it may not be the future of your home viewing experience due to the high cost of entry, there is an inherent cool factor associated with the futuristic concept.
But first, a little background: Sony is now calling the device the Personal 3D Viewer, or HMZ-T1, and is expected to hit stores in the U.S. by the end of the year for the price of roughly $799. As we saw at CES, the headset sports dual 720p HD OLED displays, which deliver both 2D and 3D video, along with an integrated pair of simulated 5.1 surround sound headphones.
While the concept of a visor-style headset is nothing new, the promise of the HMZ-T1 is, in essence, the immersive 3D experience. With a dedicated 0.7-inch OLED display for each eye, the headset provides a clear stereoscopic image without the need for layering the right and left images together on one display.
The headset can connect to any number of HDMI-enabled devices via a wired processing box, but Sony is focusing on its applications for gaming and Blu-ray playback.
For my demo, Sony set up the HMZ-T1 with a racing wheel and PlayStation 3 playing Gran Turismo 5.
Fitting the device to fit my head was relatively simple. Unlike at CES, where the HMZ-T1 had to be held up to your face, the design now has an adjustable plastic framework that holds it in place. Much to my surprise, the headset fit my gigantic head well, and was seemingly capable of being adjusted for noggins of any variety.
Once on, the process of adjusting the orientation to capture the best viewing angle begins. While the viewer works well for users with glasses, there is definitely a period where I was altering the way the headset rested on my face in small increments to get a clear, unhindered image.
After a minute or two, I found my sweet spot and I was ready to start playing, but then came the issue of having to feel around for the correct buttons on the racing wheel. While the HMZ-T1 has a tight fit around the top that blocks all light, theres a small cutaway on the bottom that affords a sliver of peripheral vision.
After clearing the tedious setup process, however, the HMZ-T1 is actually extremely effective as a head-mounted viewer.
Its bound to be likened to the Virtual Boy and other failed VR headsets, but the technology Sony is using with the HMZ-T1 is obviously far more advanced.
First, Sony has optimized the integrated lenses to give users a wide 45-degree view, eliminating much of the borders surrounding the integrated OLED displays. Within the context of Gran Turismo 5, instead of looking at what appears to be a tiny screen at the end of the visor, the HMZ-T1 gives players a much larger, almost wrap-around view of the race track or in-car perspective.
With dual 720p OLED screens, Sony is also using far more advanced display technology than previous VR-style headsets. Instead of presenting users with a low-resolution, low-fidelity visuals, the HMZ-T1 actually rivals a full-sized HDTV in terms of picture quality.
The quality of the dual OLED displays also makes 3D particularly effective. Since you're presented with a dedicated display for each of your left and right eye -- and because they are high-quality OLED screens -- the unsavory effects of stereoscopic video, like blurring, ghosting, and eye strain, are reduced.
As for the integrated simulated 5.1 surround sound headphones, I was unable to really get a sense of the headset's performance in terms of directional audio, especially when listening to the roar of a car's engine in Gran Turismo 5, but Sony says that the HMZ-T1 has a dedicated game mode, which boosts the spatial separation of channels for games like competitive shooters.
Despite providing great visuals and audio, the viewer is still likely to be viewed as an impractical luxury, especially for the price of $799. Its also somewhat impractical for gaming. Though not particularly heavy, the HMZ-T1 will definitely start to weigh down on you during lengthy gaming sessions, and the isolation it creates can be a bit of a sensory overload.
But there's definitely potential for growth for the concept. Right now the HMZ-T1 is a wired solution, which forces you to stay within a fairly small range of the processing unit. If, however, Sony were to make it wireless and leverage either Wi-Fi or Bluetooth connectivity for incoming video, it could be great for travel. Even then, however, Sony would have to make it far more affordable if they want to make a splash with consumers.
Viser resultater 1 til 8 av 8
09-03-2011, 22:26 #1
Sony HMZ-T1 - Hva tror du?
09-03-2011, 22:52 #2
meget spennende produkt gir det et bra bilde, kjøper jeg en garantert :-D
09-03-2011, 23:27 #3
Bør nok prøve det før man kjøper, men jeg er ganske optimistisk selv om jeg ikke har prøvd noe tilsvarende før.
Håper virkelig at dette blir populært blant gamere og filmentusiaster, siden vi da mest sannsynlig får flere aktører på banen, og vil se videre utvikling og konkurranse, kanskje vi ender opp med linser om 5-6år?
Dette kombinert med Kinect headtracking og feks Forza 4 burde by på en interessant opplevelse.
Ser på Sony sine sider at prisen ligger på 7.239,-
09-03-2011, 23:50 #4
Kommer også til å bli moro å høre om alle tilfellene om folk som har sparket ned tven, slått til samboer, sparket i bordet, knust handa i veggen o.l når det på overivrig stadie spilles med kinect eller move.
01-21-2012, 16:24 #5
Test fra Flatpanels: Sony Personal 3D Viewer test/anmeldelse - FlatpanelsDK
Tror det kunne passet til en film eller to i uka, men er bekymret for passformen.
Finnes det noen likeverdige alternativer på markedet?
01-21-2012, 18:02 #6
Denne prøvde jeg forrige uke, og må vel bare si at jeg ble ganske så skuffet. For det første så var det en hel....etes jobb å få orden på passformen (i den grad jeg kan si at den passet hodet mitt i det hele tatt). Oppløsningen var heller ikke bra nok (kommer vel sikkert i 1080p etter hvet). Lyden var for dårlig, og den var laget av noe som virket som billig plast. Jeg vil vente til neste generasjon.
Det jeg tror den vil være bra til, er spill (racing)
01-21-2012, 19:08 #7
Har nå lest en del ulike tester og ser at mye av kritikken går på passform når man sitter og at det tar tid å justere (stille inn) brillene rett.
For min del er tenkt bruk liggende på sofa eller på senga, så jeg tror ikke de problemene oppstår. Dette kan jo aldri bli en erstatning for TV, men en en kul gadget som må brukes rett og ikke så ofte.
Fortsatt fristet, men finner de ikke i noen nettbutikker...
01-21-2012, 19:25 #8Opprinnelig postet av caines